musiccaps
2 rows where aspect_list contains "chaotic" and aspect_list contains "strings melody"
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aspect_list (array) 15 ✖
- chaotic · 2 ✖
- low quality 2
- strings melody · 2 ✖
- car engine sound effect 1
- cartoon sync sounds 1
- cheering 1
- clapping 1
- crowd cheering 1
- energetic drums 1
- live performance 1
- muffled sound 1
- pulsating filter mod synth sound effect 1
- resonating bass 1
- tire screeching sound effect 1
- weird arrangement 1
ytid ▼ | url | caption | aspect_list | audioset_names | author_id | start_s | end_s | is_balanced_subset | is_audioset_eval | audioset_ids |
---|---|---|---|---|---|---|---|---|---|---|
LwmwCpAVPWU | The low quality recording features a live performance including resonating bass, energetic drums and strings melody. The recording is in a terrible condition, as the bass is resonating much and the sound is overall muffled and muddy. There are some cheering and clapping sounds from a crowd. The listener can barely hear the instruments, as it sounds chaotic. It was definitely recorded with a phone. | ["low quality", "crowd cheering", "muffled sound", "resonating bass", "live performance", "strings melody", "energetic drums", "cheering", "clapping", "chaotic"] | ["Music", "Rock and roll", "Harmonic"] | 4 | 30 | 40 | 0 | 1 | ["/m/04rlf", "/m/07sbbz2", "/m/0b9m1"] | |
dPM24O4my-Q | The low quality recording features a car engine, tire screeching and pulsating, filter mod synth sound effects, followed by string melody. The weird arrangement of sounds is making it sound chaotic. Sounds like a sync sound for cartoons. | ["low quality", "car engine sound effect", "tire screeching sound effect", "strings melody", "pulsating filter mod synth sound effect", "chaotic", "weird arrangement", "cartoon sync sounds"] | ["Music", "Skidding"] | 4 | 0 | 10 | 0 | 1 | ["/m/04rlf", "/m/07rknqz"] |
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CREATE TABLE [musiccaps] ( [ytid] TEXT PRIMARY KEY, [url] TEXT, [caption] TEXT, [aspect_list] TEXT, [audioset_names] TEXT, [author_id] TEXT, [start_s] TEXT, [end_s] TEXT, [is_balanced_subset] INTEGER, [is_audioset_eval] INTEGER, [audioset_ids] TEXT );