musiccaps
2 rows where aspect_list contains "chaotic" and aspect_list contains "screaming"
This data as json, CSV (advanced)
aspect_list (array) 19 ✖
- chaotic · 2 ✖
- loud 2
- screaming · 2 ✖
- acoustic drums 1
- christian church 1
- circus 1
- creepy 1
- crowd chanting 1
- electric guitar 1
- evil laughter 1
- male voice 1
- pantomime 1
- preaching 1
- religious 1
- roaring 1
- scary 1
- shouting 1
- sound effects 1
- synth 1
ytid ▼ | url | caption | aspect_list | audioset_names | author_id | start_s | end_s | is_balanced_subset | is_audioset_eval | audioset_ids |
---|---|---|---|---|---|---|---|---|---|---|
8hO1S9VIfPY | This is the recording of a preaching session at a Christian church. The preacher is shouting and screaming while the crowd is chanting in accordance. There is an electric guitar and acoustic drums in the backing track that can be barely heard from all the noise. The atmosphere is loud and chaotic. Parts of this piece could be sampled for use in beat-making. | ["pantomime", "preaching", "christian church", "male voice", "shouting", "screaming", "crowd chanting", "electric guitar", "acoustic drums", "religious", "loud", "chaotic"] | ["Music", "Yell"] | 9 | 380 | 390 | 0 | 1 | ["/m/04rlf", "/m/07sr1lc"] | |
tJWduBZRJkE | This is a chaotic mix of sound effects meant to scare the listener. There is a carousel-like tune coming from what sounds like a circus setting. Various ominous sound effects such as screaming, roaring and evil laughter can be heard in the piece. There is an ear-piercingly loud synth sound at some point. The atmosphere is creepy. This piece could be used in the soundtrack of a horror video game during a nightmare/pandemonium sequence. | ["sound effects", "circus", "screaming", "roaring", "evil laughter", "synth", "loud", "scary", "creepy", "chaotic"] | ["Music", "Scary music"] | 9 | 310 | 320 | 0 | 0 | ["/m/04rlf", "/t/dd00037"] |
Advanced export
JSON shape: default, array, newline-delimited, object
CREATE TABLE [musiccaps] ( [ytid] TEXT PRIMARY KEY, [url] TEXT, [caption] TEXT, [aspect_list] TEXT, [audioset_names] TEXT, [author_id] TEXT, [start_s] TEXT, [end_s] TEXT, [is_balanced_subset] INTEGER, [is_audioset_eval] INTEGER, [audioset_ids] TEXT );