musiccaps
2 rows where aspect_list contains "buzzy synth bass" and aspect_list contains "groovy"
This data as json, CSV (advanced)
aspect_list (array) 15 ✖
- buzzy synth bass · 2 ✖
- groovy · 2 ✖
- low quality 2
- punchy kick 2
- punchy snare 2
- shimmering hi hats 2
- 8 bit synth lead melody 1
- background music 1
- bouncy cowbell 1
- claps 1
- dj scratching sounds 1
- electro 1
- energetic 1
- stretched low pitched male vocal 1
- weird 1
ytid ▼ | url | caption | aspect_list | audioset_names | author_id | start_s | end_s | is_balanced_subset | is_audioset_eval | audioset_ids |
---|---|---|---|---|---|---|---|---|---|---|
2KkNk9Ao7G4 | The low quality recording features a punchy kick and snare hits, followed by shimmering hi hats, buzzy synth bass and 8 bit synth lead melody. It sounds groovy, weird and like something you would hear as background music in games. | ["low quality", "punchy kick", "punchy snare", "shimmering hi hats", "buzzy synth bass", "8 bit synth lead melody", "groovy", "weird", "background music"] | ["Sampler", "Electronic music", "Music", "Dubstep"] | 4 | 150 | 160 | 0 | 0 | ["/m/01v1d8", "/m/02lkt", "/m/04rlf", "/m/07s72n"] | |
NSS9_2FFVeo | The low quality recording features an electro song scratched by a DJ. The song consists of buzzy synth bass, bouncy cowbells, stretched low pitched male vocals, punchy kick, punchy snare layered with claps and shimmering hi-hats. It sounds energetic and groovy, like something you would hear in an underground club during the 90s. | ["low quality", "electro", "stretched low pitched male vocal", "bouncy cowbell", "dj scratching sounds", "punchy kick", "claps", "punchy snare", "shimmering hi hats", "energetic", "groovy", "buzzy synth bass"] | ["Scratching (performance technique)", "Music", "Scratch"] | 4 | 40 | 50 | 0 | 0 | ["/m/01hgjl", "/m/04rlf", "/m/07qb_dv"] |
Advanced export
JSON shape: default, array, newline-delimited, object
CREATE TABLE [musiccaps] ( [ytid] TEXT PRIMARY KEY, [url] TEXT, [caption] TEXT, [aspect_list] TEXT, [audioset_names] TEXT, [author_id] TEXT, [start_s] TEXT, [end_s] TEXT, [is_balanced_subset] INTEGER, [is_audioset_eval] INTEGER, [audioset_ids] TEXT );