musiccaps
2 rows where aspect_list contains "bass guitar" and aspect_list contains "single instrument"
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aspect_list (array) 13 ✖
- bass guitar · 2 ✖
- instrumental 2
- no singer 2
- single instrument · 2 ✖
- clean sound 1
- eccentric 1
- heavy metal 1
- jam 1
- melancholic 1
- melodic 1
- shifting sound 1
- soothing 1
- synth pedal 1
ytid ▼ | url | caption | aspect_list | audioset_names | author_id | start_s | end_s | is_balanced_subset | is_audioset_eval | audioset_ids |
---|---|---|---|---|---|---|---|---|---|---|
B4KIQtk7fT4 | This is a gear showcase jam. The bass guitar is playing a random tune while it is connected to a synth pedal that constantly changes the characteristics of its sound. The piece starts out with a fat and wobbly sound and then later turns into a crisp synth sound. These sounds could be sampled for use in beat-making. It could also work well in the soundtrack of an outer space video game. | ["jam", "no singer", "instrumental", "single instrument", "bass guitar", "synth pedal", "shifting sound", "eccentric"] | ["Clarinet", "Effects unit", "Guitar", "Music", "Musical instrument", "Plucked string instrument", "Synthesizer"] | 9 | 230 | 240 | 0 | 0 | ["/m/01wy6", "/m/02rr_", "/m/0342h", "/m/04rlf", "/m/04szw", "/m/0fx80y", "/m/0l14qv"] | |
P-eIhvCaK-s | This is an instrumental heavy metal piece. There is a bass guitar gently playing the melody with a clean sound. It is a melodic piece with a touch of melancholy. This piece can be used in the soundtrack of a drama movie or a TV series, especially during flashback scenes. It could also be used in video games during story exposition cutscenes. | ["heavy metal", "no singer", "single instrument", "instrumental", "bass guitar", "clean sound", "melodic", "melancholic", "soothing"] | ["Guitar", "Music", "Musical instrument", "Electronic tuner", "Plucked string instrument", "Inside, small room"] | 9 | 90 | 100 | 1 | 1 | ["/m/0342h", "/m/04rlf", "/m/04szw", "/m/0b_fwt", "/m/0fx80y", "/t/dd00125"] |
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CREATE TABLE [musiccaps] ( [ytid] TEXT PRIMARY KEY, [url] TEXT, [caption] TEXT, [aspect_list] TEXT, [audioset_names] TEXT, [author_id] TEXT, [start_s] TEXT, [end_s] TEXT, [is_balanced_subset] INTEGER, [is_audioset_eval] INTEGER, [audioset_ids] TEXT );