musiccaps
2 rows where aspect_list contains "analog sounding" and aspect_list contains "playful"
This data as json, CSV (advanced)
aspect_list (array) 16 ✖
- analog sounding · 2 ✖
- playful · 2 ✖
- adventurous 1
- arcade synth 1
- beatboxing 1
- cheerful 1
- chiptune 1
- cute 1
- groovy 1
- instrumental 1
- no singer 1
- nostalgic 1
- small keyboard 1
- tricky 1
- video game music 1
- video game theme 1
ytid ▼ | url | caption | aspect_list | audioset_names | author_id | start_s | end_s | is_balanced_subset | is_audioset_eval | audioset_ids |
---|---|---|---|---|---|---|---|---|---|---|
AVPm96vrUQw | This is a video game theme. There is an arcade synth playing the main theme at a medium-to-high pitch. The character of the piece is analog sounding. There is a playful and adventurous atmosphere. This piece could be used in movies, TV shows and advertisements targeted at kids. It could also be used in video games. | ["chiptune", "arcade synth", "analog sounding", "video game music", "adventurous", "playful", "tricky", "cute", "nostalgic"] | ["Music", "Soundtrack music", "/t/dd00032"] | 9 | 30 | 40 | 0 | 1 | ["/m/04rlf", "/m/0l14gg", "/t/dd00032"] | |
GiTmjE7az74 | This is a video game theme cover. The theme belongs to the Super Mario franchise. The main theme is being played on an analog sounding small keyboard. There is an added rhythmic background of beatboxing in this version. The atmosphere is playful. This piece could be used in the background of arcade gaming social media content. | ["video game theme", "no singer", "instrumental", "analog sounding", "small keyboard", "beatboxing", "playful", "cheerful", "groovy"] | ["Beatboxing", "Music", "Soundtrack music"] | 9 | 30 | 40 | 0 | 1 | ["/m/02cz_7", "/m/04rlf", "/m/0l14gg"] |
Advanced export
JSON shape: default, array, newline-delimited, object
CREATE TABLE [musiccaps] ( [ytid] TEXT PRIMARY KEY, [url] TEXT, [caption] TEXT, [aspect_list] TEXT, [audioset_names] TEXT, [author_id] TEXT, [start_s] TEXT, [end_s] TEXT, [is_balanced_subset] INTEGER, [is_audioset_eval] INTEGER, [audioset_ids] TEXT );