musiccaps
2 rows where aspect_list contains "ambient synth" and aspect_list contains "dance"
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aspect_list (array) 19 ✖
- ambient synth · 2 ✖
- dance · 2 ✖
- breakbeat 1
- drum & bass 1
- electronic drums 1
- electronic percussion 1
- energetic 1
- fast tempo 1
- female voice 1
- groovy 1
- hardcore 1
- high-pitched 1
- loud electronic drums 1
- melodic singing 1
- modern 1
- rave 1
- sound effects 1
- synth 1
- synth bass 1
ytid ▼ | url | caption | aspect_list | audioset_names | author_id | start_s | end_s | is_balanced_subset | is_audioset_eval | audioset_ids |
---|---|---|---|---|---|---|---|---|---|---|
IFimpFwvbz8 | This is a drum & bass piece. Fast-paced electronic drums and electronic percussion are laying the rhythmic foundation of the piece. There is a constantly revolving synth bass sound while a gentle ambient synth can be heard adding texture. The piece is danceable. It could be played at nightclubs and also could prove useful for DJ setlists. | ["drum & bass", "breakbeat", "electronic drums", "electronic percussion", "synth bass", "ambient synth", "groovy", "modern", "dance", "fast tempo"] | ["Drum and bass", "Music"] | 9 | 30 | 40 | 0 | 1 | ["/m/0283d", "/m/04rlf"] | |
JvvnL7UnCGA | This is a hardcore rave music piece. There is a female vocalist singing melodically. The high-pitched synth is playing the main theme while an ambient synth with medium-pitched characteristics is playing in the background. A very loud and fast-paced electronic drum beat carries the rhythmic background. The atmosphere is very energetic. This piece could be used in an anime or a video game. It could also be used in DJ sets at rave venues. | ["hardcore", "rave", "synth", "female voice", "melodic singing", "ambient synth", "loud electronic drums", "sound effects", "high-pitched", "energetic", "dance"] | ["Music", "Zing"] | 9 | 20 | 30 | 0 | 1 | ["/m/04rlf", "/m/07p78v5"] |
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CREATE TABLE [musiccaps] ( [ytid] TEXT PRIMARY KEY, [url] TEXT, [caption] TEXT, [aspect_list] TEXT, [audioset_names] TEXT, [author_id] TEXT, [start_s] TEXT, [end_s] TEXT, [is_balanced_subset] INTEGER, [is_audioset_eval] INTEGER, [audioset_ids] TEXT );