musiccaps
2 rows where aspect_list contains "aggressive" and aspect_list contains "urban"
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aspect_list (array) 18 ✖
- aggressive · 2 ✖
- synth 2
- urban · 2 ✖
- danceable 1
- drum & bass 1
- electronic dance music 1
- electronic drums 1
- energetic 1
- fast-tempo electronic drums 1
- groovy 1
- hip 1
- hip-hop beat 1
- hollering sample 1
- modern sounding 1
- scratching 1
- strong bass 1
- turntable 1
- upbeat 1
ytid ▼ | url | caption | aspect_list | audioset_names | author_id | start_s | end_s | is_balanced_subset | is_audioset_eval | audioset_ids |
---|---|---|---|---|---|---|---|---|---|---|
6L8066DGqcA | This is a hip-hop beat. There is a turntable scratching sound and a hollering sample constantly repeated in the beat. Later on, a synth sound can be heard taking part in the melodic structure. The rhythm is provided by an electronic drum beat. The atmosphere is hip and aggressive. | ["hip-hop beat", "turntable", "scratching", "hollering sample", "electronic drums", "synth", "hip", "aggressive", "urban"] | ["Scratching (performance technique)", "Music", "Scratch", "Drum machine"] | 9 | 210 | 220 | 0 | 0 | ["/m/01hgjl", "/m/04rlf", "/m/07qb_dv", "/m/0cfdd"] | |
BZyf8LPltYs | This is a drum & bass music piece. There is a very fast-tempo, high energy electronic drum beat in the rhythmic background. There is a strong and fuzzy bass sound playing a loud bass line while a synth can be heard adding texture. The piece is upbeat and has an aggressive atmosphere. This music is perfect for nightclubs and DJ sets. It could also work well in the soundtrack of a car racing video game. | ["drum & bass", "electronic dance music", "fast-tempo electronic drums", "synth", "strong bass", "groovy", "urban", "danceable", "modern sounding", "aggressive", "energetic", "upbeat"] | ["Drum and bass", "Music", "Dubstep", "Electronic dance music"] | 9 | 30 | 40 | 0 | 1 | ["/m/0283d", "/m/04rlf", "/m/07s72n", "/m/08cyft"] |
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CREATE TABLE [musiccaps] ( [ytid] TEXT PRIMARY KEY, [url] TEXT, [caption] TEXT, [aspect_list] TEXT, [audioset_names] TEXT, [author_id] TEXT, [start_s] TEXT, [end_s] TEXT, [is_balanced_subset] INTEGER, [is_audioset_eval] INTEGER, [audioset_ids] TEXT );