musiccaps
2 rows where audioset_names contains "Basketball bounce"
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aspect_list (array) 18 ✖
- banging sound 1
- clapping 1
- commercial music 1
- crowd chant 1
- energetic 1
- groovy 1
- groovy synth bass 1
- hand claps 1
- high pitched quirky backing voice 1
- low quality 1
- male voice 1
- piano backing 1
- punchy kick 1
- r&b song 1
- reverberant percussive elements 1
- shimmering hi hats 1
- short brass hit 1
- short synth lead sustained note 1
ytid ▼ | url | caption | aspect_list | audioset_names | author_id | start_s | end_s | is_balanced_subset | is_audioset_eval | audioset_ids |
---|---|---|---|---|---|---|---|---|---|---|
6k4lcF9IGUk | This R&B song features a male voice singing the main melody. Another male voice sings a high pitched melody after the main voice pauses. This is accompanied by a piano playing chords in the background. In between, there are two banging sounds. At the end, hand claps are heard. There are no other instruments heard in this clip. | ["r&b song", "male voice", "banging sound", "hand claps", "high pitched quirky backing voice", "piano backing"] | ["Basketball bounce", "Music"] | 0 | 150 | 160 | 1 | 1 | ["/m/018w8", "/m/04rlf"] | |
LfbGHMumxIQ | The low quality recording features a commercial music that consists punchy kick, claps, shimmering hi hats, short brass hit layered with short sustained synth lead note, groovy synth bass that sounds like a siren, reverberant percussive elements and crowd chant at the end of the loop. It sounds energetic and groovy. | ["low quality", "commercial music", "punchy kick", "clapping", "shimmering hi hats", "short brass hit", "crowd chant", "reverberant percussive elements", "groovy synth bass", "energetic", "short synth lead sustained note", "groovy"] | ["Basketball bounce", "Music", "Slam"] | 4 | 30 | 40 | 0 | 1 | ["/m/018w8", "/m/04rlf", "/m/07rjzl8"] |
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CREATE TABLE [musiccaps] ( [ytid] TEXT PRIMARY KEY, [url] TEXT, [caption] TEXT, [aspect_list] TEXT, [audioset_names] TEXT, [author_id] TEXT, [start_s] TEXT, [end_s] TEXT, [is_balanced_subset] INTEGER, [is_audioset_eval] INTEGER, [audioset_ids] TEXT );