musiccaps
3 rows where author_id = 2 and end_s = 10
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Suggested facets: is_balanced_subset, aspect_list (array), audioset_names (array), audioset_ids (array)
ytid ▼ | url | caption | aspect_list | audioset_names | author_id | start_s | end_s | is_balanced_subset | is_audioset_eval | audioset_ids |
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JSLqi_TsMzs | The excerpt starts off with 3 bass drum beats after which an explosion and a crumbling sound can be heard. After this, downward sliding strings or a similar instrument in timbre can be heard creating a sort of scary effect. In the background wind sounds can be heard throughout. | ["bass drum", "crumbling sounds", "downward sliding strings", "wind sounds"] | ["Music", "Boom"] | 2 | 0 | 10 | 0 | 1 | ["/m/04rlf", "/m/07qqyl4"] | |
e4R2O7XpIXU | The excerpt starts off with a brief silence after which a sound effect and two metallic sounds can be heard. After this section comes another brief silence and then a kind of light club/electronic music starts to play for a few seconds. Adding all of this up it sounds as if this isn't an actual song but rather background music and sound effects for a presentation of some sorts. | ["metal sound", "background electronic music", "sound effects", "silence", "instrumental"] | ["Music", "Chink, clink"] | 2 | 0 | 10 | 0 | 1 | ["/m/04rlf", "/m/07q7njn"] | |
xgXd06kKFIQ | This excerpt can barely be called musical. It starts off with 6 seconds of silence, after which a white noise can be heard, followed by three notes played in the lower register of a marimba. All this leads me to believe that the three notes we heard have a jingle-like purpose before a TV show starts. You would also hear something similar when an elevator reaches a particular floor. | ["silence", "white noise", "marimba", "non-musical"] | ["Music", "Vibraphone"] | 2 | 0 | 10 | 1 | 1 | ["/m/04rlf", "/m/0dwt5"] |
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CREATE TABLE [musiccaps] ( [ytid] TEXT PRIMARY KEY, [url] TEXT, [caption] TEXT, [aspect_list] TEXT, [audioset_names] TEXT, [author_id] TEXT, [start_s] TEXT, [end_s] TEXT, [is_balanced_subset] INTEGER, [is_audioset_eval] INTEGER, [audioset_ids] TEXT );